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Demon the descent character creation
Demon the descent character creation













Leads point a direction, but sometimes they still need to sell a new goal. Skipping one of those parts causes adventures to stumble. (If the idea of leads seems unclear, see instead of plots, prepare secrets, clues, and leads.) The word “hook” emphasizes a second essential: Hooks entice players to chase a particular goal.īy either name, hooks and leads must accomplish two things: They entice characters to pursue a goal and they reveal ways to reach that goal.

demon the descent character creation

In earlier posts, I favored the term “leads” because the word matches one essential purpose: Leads reveal ways for the characters to reach a goal. The hooks that come after an adventure’s start often go by names like clues, secrets, or leads. Those hooks offer choices and lure characters along a course that shapes into a story. But just about every adventure with a more complicated premise serves hooks from start to finish. Sure, adventures that lure characters into the unknown seeking treasure only need one hook. That advice usually stops after the first hook, and it shouldn’t. Everyone giving Dungeons & Dragons advice tells dungeon masters how to start an adventure with a hook.















Demon the descent character creation